# -*- coding: utf-8 -*-
"""run web ui"""
import argparse
import os
import sys
import threading
import time
from collections import defaultdict
from typing import Optional, Callable
import traceback
try:
import gradio as gr
except ImportError:
gr = None
try:
import modelscope_studio as mgr
except ImportError:
mgr = None
from agentscope.web.gradio.utils import (
send_player_input,
get_chat_msg,
SYS_MSG_PREFIX,
ResetException,
check_uuid,
send_msg,
generate_image_from_name,
audio2text,
send_reset_msg,
thread_local_data,
cycle_dots,
)
from agentscope.web.gradio.constants import _SPEAK
MAX_NUM_DISPLAY_MSG = 20
FAIL_COUNT_DOWN = 30
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def init_uid_list() -> list:
"""Initialize an empty list for storing user IDs."""
return []
glb_history_dict = defaultdict(init_uid_list)
glb_doing_signal_dict = defaultdict(init_uid_list)
glb_signed_user = []
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def reset_glb_var(uid: str) -> None:
"""Reset global variables for a given user ID."""
global glb_history_dict
global glb_doing_signal_dict
glb_history_dict[uid] = init_uid_list()
glb_doing_signal_dict[uid] = init_uid_list()
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def get_chat(uid: str) -> list[list]:
"""Retrieve chat messages for a given user ID."""
uid = check_uuid(uid)
global glb_history_dict
global glb_doing_signal_dict
line = get_chat_msg(uid=uid)
# TODO: Optimize the display effect, currently there is a problem of
# output display jumping
if line:
if line[1] and line[1]["text"] == _SPEAK:
line[1]["text"] = ""
glb_doing_signal_dict[uid] = line
else:
glb_history_dict[uid] += [line]
glb_doing_signal_dict[uid] = []
dial_msg = []
for line in glb_history_dict[uid]:
_, msg = line
if isinstance(msg, dict):
dial_msg.append(line)
else:
# User chat, format: (msg, None)
dial_msg.append(line)
if glb_doing_signal_dict[uid]:
if glb_doing_signal_dict[uid][1]:
text = cycle_dots(glb_doing_signal_dict[uid][1]["text"])
glb_doing_signal_dict[uid][1]["text"] = text
glb_doing_signal_dict[uid][1]["id"] = str(time.time())
glb_doing_signal_dict[uid][1]["flushing"] = False
dial_msg.append(glb_doing_signal_dict[uid])
return dial_msg[-MAX_NUM_DISPLAY_MSG:]
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def send_audio(audio_term: str, uid: str) -> None:
"""Convert audio input to text and send as a chat message."""
uid = check_uuid(uid)
content = audio2text(audio_path=audio_term)
send_player_input(content, uid=uid)
msg = f"""{content}
<audio src="{audio_term}"></audio>"""
send_msg(msg, is_player=True, role="Me", uid=uid, avatar=None)
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def send_image(image_term: str, uid: str) -> None:
"""Send an image as a chat message."""
uid = check_uuid(uid)
send_player_input(image_term, uid=uid)
msg = f"""<img src="{image_term}"></img>"""
avatar = generate_image_from_name("Me")
send_msg(msg, is_player=True, role="Me", uid=uid, avatar=avatar)
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def send_message(msg: str, uid: str) -> str:
"""Send a generic message to the player."""
uid = check_uuid(uid)
send_player_input(msg, uid=uid)
avatar = generate_image_from_name("Me")
send_msg(msg, is_player=True, role="Me", uid=uid, avatar=avatar)
return ""
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def fn_choice(data: gr.EventData, uid: str) -> None:
"""Handle a selection event from the chatbot interface."""
uid = check_uuid(uid)
# pylint: disable=protected-access
send_player_input(data._data["value"], uid=uid)
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def import_function_from_path(
module_path: str,
function_name: str,
module_name: Optional[str] = None,
) -> Callable:
"""Import a function from the given module path."""
import importlib.util
script_dir = os.path.dirname(os.path.abspath(module_path))
# Temporarily add a script directory to sys.path
original_sys_path = sys.path[:]
sys.path.insert(0, script_dir)
try:
# If a module name is not provided, you can use the filename (
# without extension) as the module name
if module_name is None:
module_name = os.path.splitext(os.path.basename(module_path))[0]
# Creating module specifications and loading modules
spec = importlib.util.spec_from_file_location(
module_name,
module_path,
)
if spec is not None:
module = importlib.util.module_from_spec(spec)
spec.loader.exec_module(module)
# Getting a function from a module
function = getattr(module, function_name)
else:
raise ImportError(
f"Could not find module spec for {module_name} at"
f" {module_path}",
)
except AttributeError as exc:
raise AttributeError(
f"The module '{module_name}' does not have a function named '"
f"{function_name}'. Please put your code in the main function, "
f"read README.md for details.",
) from exc
finally:
# Restore the original sys.path
sys.path = original_sys_path
return function
# pylint: disable=too-many-statements
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def run_app() -> None:
"""Entry point for the web UI application."""
assert gr is not None, "Please install [full] version of AgentScope."
parser = argparse.ArgumentParser()
parser.add_argument("script", type=str, help="Script file to run")
args = parser.parse_args()
# Make sure script_path is an absolute path
script_path = os.path.abspath(args.script)
# Get the directory where the script is located
script_dir = os.path.dirname(script_path)
# Save the current working directory
# Change the current working directory to the directory where
os.chdir(script_dir)
def start_game(uid: str) -> None:
"""Start the main game loop."""
thread_local_data.uid = uid
if script_path.endswith(".py"):
main = import_function_from_path(script_path, "main")
elif script_path.endswith(".json"):
from agentscope.web.workstation.workflow import (
start_workflow,
load_config,
)
config = load_config(script_path)
main = lambda: start_workflow(config)
else:
raise ValueError(f"Unrecognized file formats: {script_path}")
while True:
try:
main()
except ResetException:
print(f"Reset Successfully:{uid} ")
except Exception as e:
trace_info = "".join(
traceback.TracebackException.from_exception(e).format(),
)
for i in range(FAIL_COUNT_DOWN, 0, -1):
send_msg(
f"{SYS_MSG_PREFIX} error {trace_info}, reboot "
f"in {i} seconds",
uid=uid,
)
time.sleep(1)
reset_glb_var(uid)
def check_for_new_session(uid: str) -> None:
"""
Check for a new user session and start a game thread if necessary.
"""
uid = check_uuid(uid)
if uid not in glb_signed_user:
glb_signed_user.append(uid)
print("==========Signed User==========")
print(f"Total number of users: {len(glb_signed_user)}")
run_thread = threading.Thread(
target=start_game,
args=(uid,),
)
run_thread.start()
with gr.Blocks() as demo:
warning_html_code = """
<div class="hint" style="text-align:
center;background-color: rgba(255, 255, 0, 0.15);
padding: 10px; margin: 10px; border-radius: 5px;
border: 1px solid #ffcc00;">
<p>If you want to start over, please click the
<strong>reset</strong>
button and <strong>refresh</strong> the page</p>
</div>
"""
gr.HTML(warning_html_code)
uuid = gr.Textbox(label="modelscope_uuid", visible=False)
with gr.Row():
chatbot = mgr.Chatbot(
label="Dialog",
show_label=False,
bubble_full_width=False,
visible=True,
)
with gr.Column():
user_chat_input = gr.Textbox(
label="user_chat_input",
placeholder="Say something here",
show_label=False,
)
send_button = gr.Button(value="📣Send")
with gr.Row():
audio = gr.Accordion("Audio input", open=False)
with audio:
audio_term = gr.Audio(
visible=True,
type="filepath",
format="wav",
)
submit_audio_button = gr.Button(value="Send Audio")
image = gr.Accordion("Image input", open=False)
with image:
image_term = gr.Image(
visible=True,
height=300,
interactive=True,
type="filepath",
)
submit_image_button = gr.Button(value="Send Image")
with gr.Column():
reset_button = gr.Button(value="Reset")
# submit message
send_button.click(
send_message,
[user_chat_input, uuid],
user_chat_input,
)
user_chat_input.submit(
send_message,
[user_chat_input, uuid],
user_chat_input,
)
submit_audio_button.click(
send_audio,
inputs=[audio_term, uuid],
outputs=[audio_term],
)
submit_image_button.click(
send_image,
inputs=[image_term, uuid],
outputs=[image_term],
)
reset_button.click(send_reset_msg, inputs=[uuid])
chatbot.custom(fn=fn_choice, inputs=[uuid])
demo.load(
check_for_new_session,
inputs=[uuid],
every=0.5,
)
demo.load(
get_chat,
inputs=[uuid],
outputs=[chatbot],
every=0.5,
)
demo.queue()
demo.launch()
if __name__ == "__main__":
run_app()